Showing posts with label Beginners. Show all posts
Showing posts with label Beginners. Show all posts

Warhammer - The Beginners Guide to Rogue Trader and Collecting Warhammer

▷▷▷Warhammer - The Beginners Guide to Rogue Trader and Collecting Warhammer

The Rogue Trader early years:

The rule book written by Rick Priestley for the Warhammer 40000 game, Rogue Trader was published in 1987, this first issue is massively different to any of the future issues. It is mainly a cross between RPG's and classic Table Top Games, rather than a pure Table Top Battle Game. Rogue Trader had more in depth information and background on the wider reaches of the 40K universe, its races and their technologies, unlike later editions of the game, for me this is why it is considered a prized collectors' piece and holds a special place in my collection.

This Rulebook is considered much less rigid in the rules of 40K than later editions, as it employed a much broader set of views within the narration than was common in future versions and readily encouraged mixed faction forces.

Jokero, Slann, Squats, Zoats are examples of races that were not included in the first edition of RT.

Rogue Trader had six sections:

Rules of combat, Scenario for Crimson Fist Space Marines fighting Orks on Rynn's World, An Equipment section. Background Section Special rules for advanced gamers, A summary including all of the charts in the book.

A few elements of the setting (bolters, Dreadnought armour) can be seen in a set of wargaming rules called Laserburn written by Bryan Ansell and produced by Tabletop Games in 1980. The influence of these can also be seen in the prototype Necromunda game mechanics

My Interest in Rogue Trader

When I got onto Games Workshop products back in the late eighties it was the Rogue Trader miniatures that grabbed my attention. Rick Priestley really done a number on my life! When I first started modeling I used to build and paint my own lead models, typically British Red Coats, Prussians, and Napoleonic forces etc.

Then one day I bought a pack of Ral Partha fantasy figures and started veering down the Fantasy route but it wasn't until 1987 with the coming of Rogue Trader that I found something that would take up a lot of my time, effort and of course money and that was the good old Imperium of Man - (Rick Priestley wrote Rogue Traders as being freelance explorers employed by the Imperium to search for planets outside of the established borders) and all the ghastly creatures you had to fight. Though at first there was no sign of Chaos, well not like there exists today - sure Preistley hints about the forces of the warp (Chaos) but it wasn't until some expansions came out that we saw the full might of the Chaos forces come through.

The pride of my collection was a complete Imperial Space Marine army, lovingly built and painted over a number of years. Then again I also had a fantastic collection of Zoats, Space Slann, Imperial Guard, ah the list is endless really!

After a few years I had moved in with my wife to be and had our first son, the gaming all of a sudden became less and less of a thing, working and paying the bills seemed to take up every moment of my life (even when I was going through Uni I had managed to balance gaming with real life but having children really is a whole different ball game:)

So over the next decade my beloved collections got lost or broken as we bought our homes and moved around due to careers, and sadly I eventually stopped gaming!

Then skip forward to 2001 and a football injury saw me house ridden for 6 months and low and behold I started to buy 40K models from the local GW shop. In the years following that I began to really appreciate the workmanship of the Rouge Trader models (Today's models are definitely more sculptured/ornate and are really nice on the eye) I missed the simplicity of those early models - maybe in was with rosy eyes and bags of nostalgia that I remembered them but all of a sudden I wanted to regain my lost collections!

Boy!!! Was that easier said than done, since Games Workshop put all the RT stuff out of production and broke most of the molds I was finding it hard to find them BUT thankfully the web was really starting to hit it's potential and I could start finding clubs and websites where I could speak to other like minded people and of course EBAY:)) Now I know it has it's knockers and it's downsides but it was the number 1 stop for me to finding a lot of my lost minis BUT it was a nightmare of shill bidding, sniping, buyers pulling out of sales as the auction didn't hit what they wanted, figures being lost or broken in the post etc.

Alas there is now a multitude of places to find your old miniatures:)

The full Games Workshop Rogue Trader armies list and codes:

The codes where changed in the 1991 edition but I have listed the codes for the first releases.

Earliest Codes:

RTO1 - Space Marines (wd93)

RTO2 - Space Orks (wd93)

RTO3 - Space Dwarfs (wd94)

RTO4 - Space Elfs (wd94)

RTO5 - Imperial Army (wd96)

RTO6 - Marine Heavy Weapon (Multi-Melta)

RT7 - Mercenaries (wd95)

RT7 - Dreadnought Armour (wd95)

Space Marines

RTO1 - Space Marines (wd93)

RT101 - Imperial Space Marines (wd99)

RT101 - Imperial Space Marines (wd100)

RT103 - Marine Heavy Weapons (wd102)

RT105 - Imperial Commander (wd98)

RT106 - Vincent Black Shadow (wd99)

RT106 - Medic on Bike (wd102)

RT107 - Rhino Crew Marines (wd103)

RT108 - Imperial Robots (wd104)

4106 - Space Marine Chaplains (wd108)

Space Orks

RTO2 - Space Orks

RT202 - Ork Command Group (wd97)

RT204 - Ork Dreadnought (wd99)

RT205 - Ork Battle Buggy (wd98)

RT206 - Ork Dreadnought Expansion (wd99)

RT207 - Ork Heavy Weapons (wd100)

RT - Space Orks (wd106)

Space Dwarfs

RTO3 - Space Dwarfs (wd94)

RT302 - Space Dwarf Command (wd97)

RT303 - Space Dwarf Heavy Weapons (wd97)

RT304 - Squat Thudd Gun (wd101)

RT305 - Squat Bikes (wd103)

Space Elfs

RTO4 - Space Elfs (wd94)

RT401 - Space Elfs (BotA)

RT402 - Space Elf Command (wd99)

RT403 - Eldar Dreadnought (wd100)

RT403 - Eldar War Robot (wd101)

RT403 - Eldar War Walker (wd102)

RT404 - Eldar D-Cannon (wd99)

RT404 - Eldar Artillery (wd103)

4306 - Eldar Jet Bike (wd106)

4306 - Harlequin Jet Bike (wd107)

4306 - Harlequins (wd107)

Imperial Army

RTO5 - Imperial Army (wd96)

RT501 - Imperial Army 1 (wd98)

RT501 - Imperial Army 2 (wd98)

RT502 - Imperial Heavy Weapons (wd102)

RT502 - Mercenaries (wd95)

RT503 - Imperial Landspeeder (wd101)

RT505 - Imperial Rapier (wd100)

RT509 - Guards on Motorbikes

4010 - Imperial Guard Commisars (wd109)

4010 - Imperial Guard (wd109)

Miscellaneous

RT601 - Adventurers (wd99)

RT601 - Pirates (wd103)

RT602 - Ambull (wd99)

RT701 - Medics

IC301 - Iron Claw Space Pirates (wd99)

IC501 - Iron Claw Squats (wd100)

IC2003 - Jump Troopers

Boxed sets:

RTB01 - Space Marines

RTB02 - Space Ork Raiders

RTB03 - Devastators

RTB04 - Rhinos

RTB05 - Land Raiders

RTB06 - Harlequins

RTB07 - Imperial Guard (Plastic Kit)

RTB08 - Predator (Plastic Vehicle Kit)

RTB09 - Terminators

RTB10 - Space Dwarfs (Plastic Kit)

RTB11 - Land Raider (Single Kit)

RTB12 - Rhino (Single Kit)

RTB13 - Space Orks (Plastic Kit)

RTB14 - Ork Battlewagon(Kit)

RTB15 - Space Marine Strike Force

RTB16 - Terminators & Tyranids

TSF (Blisters)

TSF16 - Jet Cycle

TSF18 - Space Slann

TSF18 - Space Zoats

Imperial Ogyrn Hero

Ogryns (and Ogres)

Limited Edition Rogue Trader

Grav Attack Vehicle

RTLE - Christmas Marines

SFD Giant Robots

LE1 - Space Orc

LE2 - Imperial Space Marine

LE6 - Space Santa

LE9 - Space Skeleton

LE10 - Power Armoured Marine

LE22 - Orc Bazookas

LE101 - Chaos Renegade Marine

LE102 - Traitor Legionnaire

Space Crusade Dreadnoughts


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Beginners Guide to the Different Golf Club Types

▷▷▷Beginners Guide to the Different Golf Club Types

I've lived on a golf course for 20 years and you would think through osmosis I would know the different types of golf clubs. It wasn't until recently when I started playing golf where I learned the purpose of the various clubs. If you're a beginner like me, let's get to know what each of the golf clubs are for and when to use them.

There are 3 material types of golf clubs: Woods, Irons, and Hybrids. Some will say Wedges and Putters are types also but for this article I'm including them as sub-types because of their specific use.

Woods, Irons, and Hybrids

Woods are golf clubs whose club heads were initially made of wood. Today there are also made of metal like steel or titanium alloy and still go by the name of woods. A woods golf club has a fat club head and the club's main purpose is for hitting the golf ball off the tee or down the fairway.

Irons are golf clubs which have flat club heads that are made of metal. Besides hitting the golf ball off the tee or down the fairway, an irons most useful purpose is to get the golf ball into the air and over obstacles like trees or lift the ball out of grass.

Hybrid golf clubs have metal club heads that combine the best features of woods and irons. Their combined features make them more forgiving to amateur players. Hybrids usually replace the 2-5 irons.

Club Head Numbers

Aside from specialty golf clubs like wedges and putters, golf club heads are numbered 1 through 11. The lower the number, the taller the golf club, the club head face has a steeper sloping angle, and the golf ball travels farther. The higher the club head number gets, the golf club gets shorter, the club head face has a lesser sloping angle so the golf ball goes steeper into the air, and the golf ball flies less distance.

Of the same club head number, woods are taller than irons and hybrids, has a steeper club face angle, and hits the golf ball farther.

Typically golf professionals use a 1 wood, also known as a driver, on their tee shot to hit the golf ball as far as they can down the fairway. For recreational players, it's best to use higher numbered clubs because they're shorter and much easier to control your golf swing.

Wedges and Putters

Wedges are irons that are used for lifting your golf ball out of grass, sand traps, and over obstacles like bunkers. There are 4 types of wedges: pitching, sand, gap, and loft. Each has its purpose based on the situation you're in. But in the order I have listed, the club face angle gets less steep and the golf ball flies higher into the air at a steeper angle.

You might use a pitching wedge to get the ball out of the grass next to the green. You don't need a lot of lift, just enough to get over the grass and onto the green. On the other hand, if your golf ball is in a deep bunker next to the green, you would use a loft wedge to lift the ball at a sharp angle upward and over the bunker onto the green.

The putter is primarily used when your golf ball is on the green and you're shooting for the hole. The putter has 3 styles of club heads: traditional blade, heel-toe, or mallet. For beginners, the mallet is the preferred putter because its design makes it easier to hit the ball with greater success.

If you're thinking of taking up golf and haven't purchased golf clubs, it's best to start with beginners or starter golf club sets. These clubs provide the proper balance for you to learn and enjoy golf.


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Tennis For Beginners - How to Learn the Service Step by Step

▷▷▷Tennis For Beginners - How to Learn the Service Step by Step

The service is the first stroke in tennis. It places the ball in play. The server, standing behind the base line, throws the ball into the air and bats it diagonally over the net into his opponent's service court. If the ball falls into the net or falls outside the service court of the opponent, it is a fault. The server may then serve another ball.

If the second ball also is a fault, he loses the point to his opponent. If a served ball touches the net but still falls into the opponent's service court, the ball doesn't count. The server serves again. The service must be delivered from behind the base line. The ball must be hit before the server can put his foot over the base line. Otherwise he is guilty of a foot fault, which counts against him the same as a service fault.

An effective service is invaluable to the tennis player. It is the attack. The placement of the serve is more important than speed. You'll discover that accuracy is more important than force. For instance, by placing the service in the far corner, the opponent is pulled out of the court and often has difficulty in getting back into position in time for the next stroke.

It is the one stroke in tennis that can be developed by any tennis beginner on his or her own. The efficiency of your serve depends entirely upon how much time and patience you are willing to give to it. An imperfectly developed service is the greatest difficulty that an instructor encounters. It takes a long time to break down a player's bad serve and replace it with a proper one.

Don't be impatient. Learn each step of the beginner's serve carefully and painstakingly.

So how do you learn it?

Put down your racket for a moment. Take... an ordinary hammer and a nail. Imagine that you are going to drive a nail into the wall to hang a picture from it. Raise the nail about a foot over your head and then hammer it into the wall.

Instinct will force you to keep your eye on the head of the nail. Otherwise you will miss the nail and hit your fingers. The same rule applies to the service in tennis. Put down the hammer and take your racket as if it was a hammer. In this beginner's serve there is no back swing. You place your racket on your shoulder and swinging from there you strike the ball.

Hold a tennis ball in place of the nail. Just as you hammered the nail into the wall, hammer the ball. But to begin with do not strike the ball out of your hand. Your racket will go back over your shoulder just as the hammer did. You will keep your eyes on the ball. The face of the racket meets the ball squarely.

You have now learned the beginner's service stroke!

But the ball is not held in the left hand and struck as if it was a nail held in place. Drop down the left arm with the ball about two feet, toss the ball to the point where you held the nail and hammer it over the net with your racket. The actual blow on the ball is straight ahead. You are driving it as you would drive the nail through a board.

According to tennis rules, the service has to be delivered from behind the base line. But as a beginner you can stand at a point closer the net. For example at the service line and gradually move back step by step until you are serving from the proper position behind the base line.


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